Game Development - schedule spring 2015 Version 20150427.1
Teaching takes place in D330 on Mondays at 9.45 - 11.15, 12.15-13.45, 14.15-15.45, and 16.00-17.30; and Thursdays at 16.00 - 19
Week Date Hrs Themes (topics involving your activity in boldface) Lecturer Assignments Due Notes
3 12.1. 2 Course introduction Jouni Examine Optima workspace
Learning report Jouni 1: set your own goals etc. (more details in Optima) 27.4. Return the first version to Optima by 22.1.2015
Introduction to Game industry Jouni
2 Previous projects Jouni, Arttu Experiences from game projects
2 Pitch yourself Your name, skills, game development / gaming experience, what kind of game you would like to develop
1 Brain storming Jouni 2A: list properties/features of game(s) you like most (see Optima) 29.1.
15.1. 4 Game design Klaus 2B: which game mechanisms etc. the chosen game has? 5.2.
4 19.1. 2 Experiences from game projects Jani Immonen
2 Possibility to work for F-Secure Marko Komssi & Sami Lappeteläinen
4 Introduction to Unity Petri&Paavo 2014 material
22.1. 3 Experiences about game manuscripting Lotta-Liisa Joelsson 2C: Game design desicions 5.2.
23.-25.1. Game Jam
5 26.1. 1 Creating an indie game with Unity Juha Möttönen Check http://www.indiedb.com/games/galactic-conquerors
3 Team formation; Game project plan (GPP) Jouni Create a project plan (schedule etc.) for your game 2.2. 1st version of the project plan
2 Game graphics Arttu
2 Blender basics Arttu
29.1. 4 Game production & game design Klaus 3: Game design document (GDD) 12.2.
30.-31.1. 6 BeatCon Several
6 2.2. 4 Project plan review Jouni Finalize your project plan; presentations 23.2. Check team charter
4 Blender, part II Arttu
5.2. 2 Game manuscript; assignment 2 review Klaus 4: Game Project Postmortem analysis 12.2.
2 Working in a game development team Klaus
7 9.2. 2 Game project (plan review) Jouni Build a website for your game project 19.2. GIT introduction in D421 at 14.15
6 Unity Petri/Paavo
12.2. 4 GDD review; presentation of postmortem analysis Jouni Return the new version of your Game Design document 12.2. Either to Optima or use your team's website
8 16.2. 4 Unity Petri/Paavo
4 Blender, part III Arttu
19.2. 4 Game project scaling Klaus
9 23.2. Virtual learning (winter holiday)
10 2.3. 2 Intermediate evaluation; GPP review Jouni Return your game project plan and give feedback (Optima)
2 Experiences of using Unity Mika Rantaniemi (Elomatic)
4 Unity & Blender Petri/Paavo/Arttu
5.3. 4 Game design / problems and solutions in game production Klaus Review of game design 5.3.
11 9.3. 4 Unity, personal test begins Petri/Paavo One week to answer questions, see Optima 16.3.
4 Game graphics Arttu
12.3. 4 Unity & game project Petri/Arttu
12 16.3. 4 Music and sounds Ilari M.
4 Game graphics Arttu
19.3. 4 Unity & game project Arttu
13 23.3. 2 Feedback about personal test Petri/Paavo
2 Unity & game project Petri/Arttu
4 Game graphics Arttu
26.3. 4 Vectors Sirpa Alestalo
14 30.3. 4 Unity & game project Petri
4 Game graphics Arttu
2.4. 4 Project work Arttu
15 6.4. Easter Monday
9.4. 4 Matrices Sirpa Alestalo
16 13.4. 2 Game graphics, personal test begins Arttu One week to answer questions, see Optima 20.4.
3D-pelin NPC-hahmon animaatio Julianna Hautoniemi Starting at 11.00 (opinnäytetyöesitys)
6 Unity & game project Petri (Paavo)
16.4. 4 Unity & game project; final report (Postmortem) Jouni,Arttu Final report (postmortem) and prepare the presentation 27.4.
17 20.4. 4 Experiences from international game project Niko Korhonen, Tuomas Toratti, Adam Sporka, Hamish Milne
2 Oculus RIFT presentation Elomatic / Silander
2 Game project Arttu/Petri Game project; technical inspection
21.4. Expa gathering (starting at 19 in pub Katse)
23.4. 4 Tips for the presentation; final check of the project Klaus Return all the game design assignments
18 27.4. 4 Presentations (in auditorium) Jouni, Arttu etc. Return your final report (Optima or team's website) 30.4.
30.4. 3 Personal discussions (if needed) Return all game project documents
    170 hours of lectures or similar      
© Jouni Huotari Choose a topic and ask a virtual machine if you need one.
w/ Arttu Maijanen, Paavo Nelimarkka, Klaus Kääriäinen, Petri Matilainen
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